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Design & Technology

Intent: Our DT curriculum will develop imaginative thinking in children to enable them to talk about what they like and dislike when designing and making. It will enable children to talk about how things work, and to draw and model their ideas. Throughout this curriculum children will be encouraged to select appropriate tools and techniques for making a product, whilst following safe procedures.

We recognise that DT can often be the vehicle through which our most vulnerable children express themselves. DT gives all children a greater sense of their own ability to create something of imagination – something that cannot be marked right or wrong but something that just is and is celebrated for being just that.

 

Design Technology prepares our children to deal with tomorrow’s rapidly changing world. It encourages our pupils to use their creativity and imagination to design and make products that solve real problems both as individuals and as members of a team. It involves identifying needs, generating design ideas, planning, making, evaluating and improving. Through well planned tasks, children are encouraged to become innovators and risk-takers. They learn how to become resourceful, enterprising and capable citizens. We aim to, wherever possible, link our activities to other subject areas which encourages our pupils to notice connections and patterns in their learning. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. These are essential skills for our children to develop as they prepare to take their place as adults in society.  

Aims

The national curriculum for Design and Technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  •  build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  •  critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

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